![]() #Sonic racing wii u pro#Yes, I know it was one of the most of overused and mocked phrases of this year’s E3 but with one person using a GamePad while others use more traditional controllers – Classic Controllers or the new Pro Controller – new types of gaming experiences become possible. Perhaps the biggest advantage of the GamePad is not its touchscreen or its gyroscope (incidentally, you can also steer using the GamePad like a wheel, rotating it left and right) – it’s the ability to open up weird and wonderful forms of asymmetrical gameplay. It’s a subtle expanding of the game’s canvas onto the GamePad it’s not a crowbarring. Again, it’s unlikely you’ll divide your attention, but if you’re the kind of person who revels in the misfortune of others, the GamePad’s screen will accommodate your sadism. Launch a remote-controlled car loaded with a stick of dynamite and you can watch it travel towards its unfortunate target. Similarly, when you unleash one of the game’s eccentric power-ups, you’ll be able to see its destiny on the GamePad’s screen. It’s all unintrusive and useful, but I expect most people to keep their eyes firmly on the race. When you’re in a race, jockeying for position, the screen displays a range of pertinent information – the current order of racers, a mini-map of the course. Used smartly and sensitively the Wii U’s controller allows the game to expand in novel and curious ways otherwise, it just feels gimmicky and forced. #Sonic racing wii u tv#“Put it this way, when I’m kicked off the TV as the latest soaps need to be caught up with, I certainly won’t complain about being able to seamlessly carry on playing!” “For a start we’re already building the game across a selection of handhelds, on 3DS and Vita, so we consider it one more option the players has.” And compared to these handhelds, the Wii U’s screen compares favourably. “I don’t think it’s compromised,” says Steve Lycett, executive producer on the game. ![]() But is this not also a curse? Is something not lost in the transition from the big to the small screen? SUMO – the developer behind the game – doesn’t think so. Allowing you to play the game on either screen, Wii U presents developers with the opportunity to transform (sorry) any console game optimised for large HD televisions into something more akin to a handheld experience. ![]() It works well, though I doubt people will use it mid-race it’s too disorientating, but once you’re playing on the GamePad, the game looks good and handles well. Conversely, if you want to resume playing on the big screen, flick your finger in the opposite direction. This is done rather simply by swiping your finger down on the controller’s touchscreen, as if you’re ‘dragging’ down the game onto the smaller screen. First up, as with most Wii U games, the action can be pulled down from the TV onto the GamePad. As with most games on Nintendo’s forthcoming console, it packs a raft of unique features tailored for the Wii U’s rather unique GamePad. We’ve already taken a look at the All-Stars Racing on current-gen consoles but the game is also heading to Nintendo’s Wii U when it launches later this year. ![]()
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